Plurq can scale really well if we go Creation, Regeneration and Legion. That is more early Units and later we can boost our Magic with more Hydromancy. We all love our Water- and Ice-Elementals don’t we ;-). Early game is a little bit tough, because it takes some time to get Regeneration on Lvl 8, but after that we are gonna create all those nice Arcanetations.
I really like early Archery in a Talent Tree. Lor Kon has it and then can even push into Legion, Bloodlust, Healing and Logistics later. That is a solid hero. On top of that the Lizardchers are just a wonderful unit. On upgrade they even get Arrow Rain which will hit even more enemies. Let’s go hunting!
We already had a great one going for the big dudes, but how about the small ones? One of the best ones to go for is Bonehead. Bonehead is able to create more Skeletons, then he has Mastery ion them and finally boosting them with Legion, Swarming and Warding! On top of that we can use the Soul Beacon to get hundreds of Skellies 😀
So hello and welcome back to an unusual build 😀 We are going with Aro Nei of Enclave. These is nothing really big to do with this one. But we can do something small. We have Mastery for Worms, Legion and Warding, which is a great combinaton 😀 if you have powered up small dudes that can profit from high morale and warding they can so overpower the big ones! And here I’ll show you how 😉
So first time playing Horde and it feels like its all about having a lot of units 😀 So with Bloodwarping we just wanna get big units and with Devour and Dragonking we are going to have a feast 😉 How about having 43 Attack and 34 Defence? It is amazing, but we can go stronger next time we try.
Welcome to the second Hardcore+ Hero’s Hour Guide with Pillars Lionin. Lionin’s Talentree looks like we would like to concentrate on getting some Blood Dragons going. So we are getting make use of Union, Legion and Combat to not lose units and use our Experience gain to get some Red Dragons with Dragonking 😉