🔪🤪 Over 200.000 Kills per 2sec! – Early Access – Idle Research
Let’s go! With unlocking the white tubes we finally get a big kill counter boost 😀 These white tubes are so important to push stages to their highest level. Just killing 1 is not enough, we need to kill a lot 😀
🛣️🏎️ Simulations are a big Boost – Early Access – Idle Research
Wow after afk playing for a while and starting to unlock the simulations we are pushing really really high 😀 Simulations are a big boost, so I would say always checking backwards in adventure mode to see if you can unlock the first simulation. Simulations by itself are a flat boost for stuff in adventure mode. They also have some boost beside adventure mode, but they are not that important 😀 Faster fighting is what is gonna push your shard and energy. Now we want to push to higher stages, get more simulations and go crazy!
🛣️💻 Long way for Simulations – Early Access – Idle Research
The next big blocker is pushing for Simulations. Let us prepare for that. So as said in the last episode more crafting is really helpful, so Automating the Potions is a great way to start. Then unlocking the Accelerators and last getting the Skills as high as possible. So after recording just go afk idling (not offline idling) and with your Potions you and auto deployment, it just needs time to push through.
🌚🤷♀️ Dark Flasks are confusing – Early Access – Idle Research
Yeah we unlocked the Dark Flasks and the Dark Age Mode but the new Production is kinda weird o.O We are losing energy instead of gaining, why? I do not know yet 😀 we have to find out together!
⚙️🤴 Automated Tube Prestige – Early Access – Idle Research
That is a lot of progress on tubes :3 We can now automate our tube prestige too. So that means our afk/offline progress will be even better hehehe… But even more important is the progress for the Crafting Count Potions. These are really really important, so start them ASAP! Producing more is really a big push for us to get everything else unlocked.
🔬🧪 Getting Yellow Tubes – Early Access – Idle Research
After unlocking the Tubes the game slows down a bit. We got a good Boost from Idling. But since we are fighting for Energy it will take even more Idling to push to the next Energy Levels. So in order to push through the next hard barrier we have to produce more. Say hello to Potions ;-). I first thought they were garbage, but as soon as you can get the yellow potions you can ramp up your productions. Let’s wreck that wall!
⚗️🗺️ Unlocking Tubes, Map and Arena – Early Access – Idle Research
Welcome back! A lot has happened after some days of idling. Offline Progress on PC has been fixed! 😀 And we unlocked Ice. Ice is interesting because we are not going to produce Fire directly anymore. Ice will directly boost the Crafting and Fire Production again. Also by spending Ice we can unlock new Automation and Boosts. Ice is also the way to unlock the Map 😀 The Map goes to Tubes. Creating and Using Tubes is a completely different game. If you have played NGU Idle then this will look similar but added with an Idle Research Spin 😉
🧃🏭 Flasks and Assembly – Early Access – Idle Research
The next big Unlock is getting the Assembly which unlocks Juice, Samples and the Warehouse. Additionally we got the Flasks Accelerators unlocked. The Flasks Accelerators consume our produced Flasks, but they directly boost there Production in return. This Boost is so huge! Then we have the Assembly. The Juice Production consumes our Flasks too. We also have to allocate some of our Research Flasks, but for that we can finally create our first Juice. This Juice is then turned into a Sample which is then stored in the Warehouse. Simple? Yeah and by storing it in the Warehouse we get a permanent Multiplier O_O BOOST!!!
⏰ New Character Gallo – Vampire Survivors – Early Access
Let us have a look at Gallo who starts with the Clock Lancet. As a startet Arcana we go with Out of Bounds so that we can deal damage with the Clock Lancet. That feels so weird 😀
🎮🆙 Better Early Game – Early Access – Idle Research
Since Idle Research is an Early Access Game I expected some changes, but this one is a big Quality of Life Improvement. Good Job Developer! No more split Crafting and Automation Slots. That is really nice :3 Also some Balancing and Diamond Shop Changes. But on the other side my game is a little bit weird 😀