NOOO! My first recording got a big echo after moving to my new setup… dang…. Oh well let us do it again 😀 Reganu is an okish Hero to go down the route of Creation. Sadly the Horde Mages have that Ardour trait which I really do not like, so I do not want to put too much points into that. That limits my Creation to Level 2, but after that we can also get Logistics and Swarming to Level 2 which is pretty good. Additional Destruction and Mastery in Shamans are nice benefit too. So let us blast our enemies to nothingness!
Another slow starter and big hitter later 😉 With Rhyldur we have access to Aethermancy, but without a lot of fights we cannot scale with that. As seen on previous vids early Mercurials can be quite good, so we can go with that. After this we can finally start getting stuff done. We add Swarming, Elementalism and Creation and with this we can go and have a blast 😉
After struggling on Akn Tea, we finally have a great Hero once more. Seth of Sleep is really good. You get early Mysticism and Regeneration and then you can branch into Summoning+Creation or you can go into all the X-Mancies you want. Also Devour is available if you are able to get Bloodwarping or Dragonking. So this is a great Hero to go Main.
I always underestimated Creation as a Talent. You always have to cast in order to gain units. And those Aetherthings are squishy 😀 BUT on higher Levels you finally get units that are well worth your effort. Especially the Arcanetations are huge! And if you have more than 40 you are gonna crush it 😀 Kop Laka also has a great Talent tree for this. Tide’s Conflux is gonna give us a good chunk of Elementals, then we have Elemtalism of course, put some Regeneration on top of Summoning and Creation and BAM! That’s your Master of Elementals. There is no better Hero to go for this!
Hardsoul is the Hero to raise them All! We start with Necromancy, can create Undead from spreading Curses, summon friendly Horrors and then add some Creation on top. Top that up with some Regeneration and this is a solid Hero with scaling capabilities.
I just stumbled on this on our recent Twitch Stream so it can still be optimized to be even more broken. So what is happening? We have ~700 Mana… always… for every fight… forever 😀 No units needed, no artifacts, nothing really special. So what can you do with this? How about making the game break and stutter with the amount of Elementals you can summon? Just bonkers 😀