🏧 How do the merchants work? – Monster Train
Just a casual look-up page for myself, but maybe it will helps someone else too?
All effects are prepared for covenant 25:
- Re-Roll costs 60
- Removal costs 60, increases by 30 and maximum is 300
- Artifacts cost between 195-245
- Merchant of Steel:
- 1st + 2nd 25
- +10 Attack
- +25 Health
- +5 Attack / +10 Health
- Depends on clan combination:
- Rage 7 (Hellhorned)
- +10 Health / Spikes 3 (Awoken)
- Incant Armor 2 (Stygian)
- Damage Shield 3 (Umbra)
- Burnout 1 / +5 Attack / +5 Health (Melting Remnant)
- +3 per charged echo (Wurmkin)
- 3rd 95-120
- +1 cap / +15 Attack / +40 Health
- Multistrike 1
- Endless
- Quick
- 1st + 2nd 25
- Merchant of Magic:
- 1st: -1 Ember
- 2nd:
- +10 Magic Power
- +20 Magic Power / Consume
- 3rd:
- Remove Consume / +1 Ember
- Permafrost
- Holdover
- Doublestack / +1 Ember
Related Articles
If you want to read more about Monster Train here is list of interesting articles:
YouTube Releases
If you want to read more about Monster Train here is list of interesting articles:
Monster Train – Game Sheet
Monster Train is a turn-based deckbuilding game made by Good Shepherd Entertainment. After heaven invaded the hell and only ice and cold was left. But a last spark of hell is still burning strong. We are the last hope to reignite hell. With our train the Boneshaker we are transporting and defending the last spark of hell called the Pyre. We collect units, spells and artifacts in order to get stronger, because our enemies are getting stronger too. Will we be able to reignite hell?
Developer | Shiny Shoe |
Publisher | Good Shepherd Entertainment |
Release Date | May 21, 2020 |
Platforms | PC, Nintendo Switch, Xbox One |
Genres | Roguelike, Card Game, PvP, Turn-Based Strategy, Deckbuilding, Strategy, RPG, Choices Matter |
Playtime | 30h-60h |
DLC | The Last Divinity |


